local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Events = ReplicatedStorage:WaitForChild("Events")
local TileHit = Events:WaitForChild("TileHit")
local UpgradeRequest = Events:WaitForChild("UpgradeRequest")
_G.Ez = true
task.spawn(function()
while _G.Ez do
TileHit:FireServer()
task.wait()
end
end)
task.spawn(function()
while _G.Ez do
UpgradeRequest:InvokeServer("SnowValue", 1)
task.wait()
end
end)
task.spawn(function()
while _G.Ez do
UpgradeRequest:InvokeServer("Size", 1)
task.wait()
end
end)
task.spawn(function()
while _G.Ez do
UpgradeRequest:InvokeServer("Walkspeed", 1)
task.wait()
end
end)
task.spawn(function()
while _G.Ez do
UpgradeRequest:InvokeServer("Regen", 1)
task.wait()
end
end)
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