local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Characters = ReplicatedStorage.Characters["2D"]
local RemoteEvent = ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("Character"):WaitForChild("FoundCharacter")
local brainrots = {}
for _, child in ipairs(Characters:GetChildren()) do
table.insert(brainrots, child.Name)
end
local function activateBrainrots()
for _, brainrotName in ipairs(brainrots) do
local args = { brainrotName }
RemoteEvent:FireServer(unpack(args))
wait(0.5)
end
end
while true do
activateBrainrots()
wait(0.5)
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