local rs = game:GetService("ReplicatedStorage");
local uis = game:GetService("UserInputService");
local blink = require(rs.Modules.Client.Core.BlinkClient);
local ball = workspace:WaitForChild("Ball");
local enabled = false;
local targetcf = CFrame.new(-8.83944035, 133.319901, 474.392853); -- change this to another position/goal
local oldkick = blink.Kicks.Kicked.Fire;
blink.Kicks.Kicked.Fire = function(p1, p2, p3)
if enabled then
p3 = targetcf;
end;
return oldkick(p1, p2, p3);
end;
uis.InputBegan:Connect(function(inp, gpe)
if gpe then return; end;
if inp.KeyCode == Enum.KeyCode.G then
enabled = not enabled;
end;
end);
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