getgenv().godmode = true
game.RunService.RenderStepped:Connect(function()
if getgenv().godmode == true then
for _, plr in ipairs(game.Players:GetPlayers()) do
if (plr:FindFirstChild("DamageLogs") and not plr.DamageLogs:FindFirstChild(game.Players.LocalPlayer.Name)) then
game.ReplicatedStorage.MapVoting.Submit:FireServer(plr, "DamageLogs")
end
end
else
game.ReplicatedStorage.MapVoting.Submit:FireServer(plr, "")
end
end)
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