-- YOU HAVE TO BOWL ONCE IN ORDER TO GET THE TROPHIES AUTO COLLECT TO WORK
-- YOU HAVE TO BOWL ONCE IN ORDER TO GET THE TROPHIES AUTO COLLECT TO WORK
-- YOU HAVE TO BOWL ONCE IN ORDER TO GET THE TROPHIES AUTO COLLECT TO WORK
-- YOU HAVE TO BOWL ONCE IN ORDER TO GET THE TROPHIES AUTO COLLECT TO WORK
-- Script made by Swift
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local args = { [1] = 176 }
local playerExerciseRemote = ReplicatedStorage:WaitForChild("Packages"):WaitForChild("Knit")
:WaitForChild("Services"):WaitForChild("TrainService"):WaitForChild("RF")
:WaitForChild("PlayerExercise")
local clickRemote = ReplicatedStorage:WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("ClickService"):WaitForChild("RF"):WaitForChild("Click")
local trophyRemote = ReplicatedStorage:WaitForChild("Packages"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("GameService"):WaitForChild("RE"):WaitForChild("GetPKMoney")
while true do
playerExerciseRemote:InvokeServer(unpack(args))
clickRemote:InvokeServer()
trophyRemote:FireServer()
wait(0.1)
end
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