-- made by wish aka selfmade
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Shoot = ReplicatedStorage.Client.Remotes.Gameplay:WaitForChild("Shoot")
local UpdateFakeMeter = ReplicatedStorage.Client.Remotes.Gameplay:WaitForChild("UpdateFakeMeter")
local power = 99
local enabled = true
local old
old = hookmetamethod(game, "__namecall", function(self, ...)
local m = getnamecallmethod()
local a = { ... }
if enabled then
if self == Shoot and m == "InvokeServer" then
a[1] = power
return old(self, unpack(a))
elseif self == UpdateFakeMeter and m == "InvokeServer" then
if a[1] == "Update" then
a[2] = power
end
return old(self, unpack(a))
end
end
return old(self, unpack(a))
end)
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