script.npcsystem.Enabled = true
local decals = script.decals:GetChildren()
local sides = {"Top"; "Bottom"; "Left"; "Right"; "Front"; "Back"}
for _,v2 in ipairs(game:GetService("Workspace"):GetDescendants()) do
if v2:IsA("BasePart") then
local who = script.fcitadel_alert:Clone()
who.Parent = v2
who.Playing = true
local fire = Instance.new("Fire",v2)
fire.Heat = 1000
fire.Size = 1
fire.Color = Color3.fromRGB(0,0,0)
for _,v in pairs(sides) do
local side = decals[math.random(1, #decals)]
spawn(function()
local decal = Instance.new("Decal", v2)
decal.Face = Enum.NormalId[v]
decal.Texture = side.Texture
end)
end
end
end
spawn(function()
while task.wait(math.random(5,10)) do
local spin = math.random(1,2)
if spin == 2 then
local dummy = script.Dummy:Clone()
dummy.Parent = workspace
local randompart = game.Workspace:GetChildren()
local part = randompart[math.random(1, #randompart)]
if part:IsA("BasePart") then
dummy:PivotTo(part.CFrame)
local sfx2 = script.what2:Clone()
local k = script.k:Clone()
k:Play()
k.Playing = true
k.Looped = true
k.Parent = dummy.Torso
sfx2:Play()
sfx2.Playing = true
sfx2.Looped = true
sfx2.Parent = dummy.Torso
end
end
end
end)
local sky = script.Sky
local color = script.ColorCorrection
sky.Parent = game.Lighting
color.Parent = game.Lighting
local amongus = script["what"]:Clone()
amongus.PlaybackSpeed = math.random(1,10)/10
amongus.Parent = game.SoundService
amongus.Playing = true
amongus.Looped = true
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