SCRIPT FOR CALI SHOOTOUT 2025 DEC
Description
Script Features
Toggleable Combat Hub Keybind K to open and close the Hub
Central menu that lets the user enable or disable features individually. All effects are designed to activate only during relevant gameplay conditions.
Player ESP / Visual Awareness
Displays visual boxes and indicators around other players for awareness.
ESP elements are managed efficiently:Hidden when players leave view
Properly removed when a player dies or leaves
Prevents stacking or duplication on screen
Aim Assistance (Soft / Non-Locking)
Provides smooth aim guidance rather than hard locking. Designed to feel gradual and assistive instead of snapping instantly to targets.Recoil and Spread Reduction
Reduces weapon recoil and bullet spread to improve shot consistency while maintaining natural weapon behavior.Fire Rate Enhancement
Increases weapon firing speed to a noticeable but controlled level.Reload Acceleration
Speeds up reload timing and resumes shooting automatically when possible.Hitbox Expansion
You increase the enemy's hitbox size to the point where you no longer need an aimbot and can shoot, and it will register.Survivability Assistance
Includes defensive mechanics such as If you have skills and want to help me design the script and improve it please reach out in the Discord. I am very newReduced knockback or stun effects
Reduced environmental damage (for example, lasers)
Automatic Armor Handling BETA BETA
Detects armor loss and reapplies armor automatically when available.Movement Utilities
Quality-of-life movement options such as flying, been fixed so you can fly)No-clip (fixed no more falling through the floor) you will get telported out of the vaults if they are not open
Controlled micro-teleport T to activate (has not been tested)
Automation Feature
Optional automated actions with cooldown awarensess, including:Auto box farming (does not work at the moment)
Performance & Cleanup Handling
Designed to avoid memory leaks and UI clutter by properly managing instances, connections, and visuals during gameplay.
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