local Players = game:GetService("Players")
local FAST_SPEED = 49
local function setFastSpeed(character)
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid.WalkSpeed = FAST_SPEED
end
end
local function onCharacterAdded(character)
setFastSpeed(character)
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(onCharacterAdded)
if player.Character then
setFastSpeed(player.Character)
end
end
Players.PlayerAdded:Connect(onPlayerAdded)
for _, player in Players:GetPlayers() do
onPlayerAdded(player)
end
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