getgenv().Settings = {
Avoid = {}, -- Add Usernames inside strings like: "Player123" or 'Player321' and add a , whenever you're adding a second or third string/player.
AvoidFriends = false,
Attack_IShowSpeed = true,
Keybind = Enum.KeyCode.X
}
local Settings = getgenv().Settings
local punch = game:GetService("ReplicatedStorage"):WaitForChild("MainEvents") and game:GetService("ReplicatedStorage").MainEvents:WaitForChild("PUNCHEVENT")
local plrs = game:GetService("Players")
local lplr = plrs.LocalPlayer
local char = lplr.Character or lplr.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart")
local uis = game:GetService("UserInputService")
lplr.CharacterAdded:Connect(function(character) char = character;hrp = character:WaitForChild("HumanoidRootPart"); end)
local ready = {}
local function setup(plr,char)
if plr == lplr then return end
local hum = char:WaitForChild("Humanoid")
local hrp = char:WaitForChild("HumanoidRootPart")
ready[plr] = {v_char = char,v_hum = hum,v_hrp = hrp,Field = false,Pvp = false,Teammates = false}
if Settings.Attack_IShowSpeed then
local folder = char.Parent
if folder:FindFirstChild("Speed") then
local speed_char = folder.Speed
local speed_hum = speed_char:WaitForChild("Humanoid")
local speed_hrp = speed_char:WaitForChild("HumanoidRootPart")
ready["IShowSpeed"..string.rep("0",math.random(20,25)):gsub(".",function() return tostring(math.random(0,9)) end)] = {v_char = speed_char,v_hum = speed_hum,v_hrp = speed_hrp,Field = false,Pvp = false,Teammates = false}
end
end
char.ChildAdded:Connect(function(obj)
if obj:IsA("ForceField") then
ready[plr].Field = true
end
if obj.Name == "PartyHighlight" then
ready[plr].Teammates = true
end
end)
char.ChildRemoved:Connect(function(obj)
if obj:IsA("ForceField") then
ready[plr].Field = false
end
if obj.Name == "PartyHighlight" then
ready[plr].Teammates = false
end
end)
local bbg = char:FindFirstChild("PVPOFFGUI")
if bbg then
local tl = bbg:FindFirstChild("TextLabel")
if tl then
ready[plr].Pvp = tl.Text == "PVP : OFF"
tl:GetPropertyChangedSignal("Text"):Connect(function()
ready[plr].Pvp = tl.Text == "PVP : OFF"
end)
end
end
end
plrs.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(plr_char)
setup(plr,plr_char)
end)
end)
plrs.PlayerRemoving:Connect(function(plr)
ready[plr] = nil
end)
for i,v in next,plrs:GetPlayers() do
if v.Character then
setup(v,v.Character)
end
v.CharacterAdded:Connect(function(plr_char)
setup(v,plr_char)
end)
end
local conn = true
uis.InputBegan:Connect(function(input,gp)
if gp then return end
if input.KeyCode == Settings.Keybind then
conn = not conn
end
end)
local c_char,c_hrp
local function closest()
local max = 1e5
for key,data in pairs(ready) do
if key ~= lplr then
for _,name in ipairs(Settings.Avoid) do if key.Name == name then continue end end
if Settings.AvoidFriends and lplr:IsFriendsWith(key.UserId) then continue end
local thrp = data.v_hrp
if thrp and not data.Teammates then
local dist = thrp.Position-hrp.Position
local current = dist:Dot(dist)
if current < max then
max = current
c_char = data.v_char
c_hrp = thrp
end
end
end
end
end
game:GetService("RunService").Heartbeat:Connect(function()
if not conn then return end
closest()
if c_char and c_hrp then
punch:FireServer(4,c_char,400,c_hrp)
end
end)
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