-- [[ CONFIGURATION ]]
_G.AutoStrat = true
_G.AutoSkip = false
_G.AutoPickups = true
-- [[ WEBHOOK SETTINGS ]]
_G.SendWebhook = false -- Set to true to enable notifications
_G.Webhook = "YOUR-WEBHOOK-URL-HERE"
-- [[ INITIALIZE LIBRARY ]]
local TDS = loadstring(game:HttpGet("https://raw.githubusercontent.com/DuxiiT/auto-strat/refs/heads/main/Library.lua"))()
-- [[ START STRATEGY ]]
TDS:Loadout("Scout", "Accelerator", "Mercenary Base", "Hacker", "Warlock")
TDS:Mode("Frost")
TDS:GameInfo("Simplicity", {})
TDS:UnlockTimeScale()
TDS:TimeScale(2)
TDS:Place("Scout", -10.1691818, 95.3499999, 0.847213507) -- 1
TDS:Place("Scout", -10.1691818, 95.3499999, 0.847213507) -- 2
TDS:Place("Scout", -10.1691818, 95.3499999, 0.847213507) -- 3
TDS:Place("Scout", -10.1691818, 95.3499999, 0.847213507) -- 4
TDS:Place("Scout", -10.1691818, 95.3499999, 0.847213507) -- 5
TDS:Place("Scout", -10.1691818, 95.3499999, 0.847213507) -- 6
TDS:Place("Scout", -10.1691818, 95.3499999, 0.847213507) -- 7
TDS:Upgrade(1)
TDS:Upgrade(1)
TDS:Upgrade(2)
TDS:Upgrade(2)
TDS:Upgrade(3)
TDS:Upgrade(3)
TDS:Upgrade(4)
TDS:Upgrade(4)
TDS:Upgrade(5)
TDS:Upgrade(5)
TDS:Upgrade(6)
TDS:Upgrade(6)
TDS:Upgrade(7)
TDS:Upgrade(7)
TDS:Place("Hacker", -10.1691818, 95.3499999, 0.847213507) -- 8
TDS:Place("Hacker", -10.1691818, 95.3499999, 0.847213507) -- 9
TDS:Upgrade(8)
TDS:Upgrade(8)
TDS:Upgrade(9)
TDS:Upgrade(9)
TDS:Place("Scout", -10.1691818, 95.3499999, 0.847213507) -- 10
TDS:Upgrade(10)
TDS:Upgrade(10)
TDS:Place("Scout", -10.1691818, 95.3499999, 0.847213507) -- 11
TDS:Upgrade(11)
TDS:Upgrade(11)
TDS:Place("Scout", -10.1691818, 95.3499999, 0.847213507) -- 12
TDS:Upgrade(12)
TDS:Upgrade(12)
TDS:Place("Scout", -10.1691818, 95.3499999, 0.847213507) -- 13
TDS:Upgrade(13)
TDS:Upgrade(13)
TDS:Place("Scout", -10.1691818, 95.3499999, 0.847213507) -- 14
TDS:Upgrade(14)
TDS:Upgrade(14)
TDS:Place("Scout", -10.1691818, 95.3499999, 0.847213507) -- 15
TDS:Upgrade(15)
TDS:Upgrade(15)
TDS:Place("Scout", -10.1691818, 95.3499999, 0.847213507) -- 16
TDS:Upgrade(16)
TDS:Upgrade(16)
TDS:Place("Scout", -10.1691818, 95.3499999, 0.847213507) -- 17
TDS:Upgrade(17)
TDS:Upgrade(17)
TDS:Place("Scout", -10.1691818, 95.3499999, 0.847213507) -- 18
TDS:Upgrade(18)
TDS:Upgrade(18)
TDS:Upgrade(1)
TDS:Upgrade(2)
TDS:Upgrade(3)
TDS:Upgrade(4)
TDS:Upgrade(5)
TDS:Upgrade(6)
TDS:Upgrade(7)
TDS:Upgrade(10)
TDS:Upgrade(11)
TDS:Upgrade(12)
TDS:Upgrade(13)
TDS:Upgrade(14)
TDS:Upgrade(15)
TDS:Upgrade(16)
TDS:Upgrade(17)
TDS:Upgrade(18)
TDS:Place("Mercenary Base", 25.39, 95.3499999, 12.63) -- 19
TDS:Upgrade(19)
TDS:Upgrade(19)
TDS:Upgrade(19)
TDS:Place("Mercenary Base", 25.39, 95.3499999, 12.63) -- 20
TDS:Upgrade(20)
TDS:Upgrade(20)
TDS:Upgrade(20)
TDS:Place("Mercenary Base", 25.39, 95.3499999, 12.63) -- 21
TDS:Upgrade(21)
TDS:Upgrade(21)
TDS:Upgrade(21)
TDS:Upgrade(1)
TDS:Upgrade(2)
TDS:Upgrade(3)
TDS:Upgrade(4)
TDS:Upgrade(5)
TDS:Upgrade(6)
TDS:Upgrade(7)
TDS:Upgrade(10)
TDS:Upgrade(11)
TDS:Upgrade(12)
TDS:Upgrade(13)
TDS:Upgrade(14)
TDS:Upgrade(15)
TDS:Upgrade(16)
TDS:Upgrade(17)
TDS:Upgrade(18)
TDS:Upgrade(19)
TDS:Upgrade(19)
TDS:Upgrade(19)
TDS:Ability(19, "Air-Drop", {pathName = 1, directionCFrame = CFrame.new(), dist = 150}, true)
TDS:SetOption(19, "Unit 3", "Field Medic")
TDS:Upgrade(20)
TDS:Upgrade(20)
TDS:Upgrade(20)
TDS:Ability(20, "Air-Drop", {pathName = 1, directionCFrame = CFrame.new(), dist = 150}, true)
TDS:Upgrade(21)
TDS:Upgrade(21)
TDS:Upgrade(21)
TDS:Ability(21, "Air-Drop", {pathName = 1, directionCFrame = CFrame.new(), dist = 150}, true)
TDS:Place("Warlock", -10.1691818, 95.3499999, 0.847213507) -- 22
TDS:Upgrade(22)
TDS:Upgrade(22)
TDS:Upgrade(22)
TDS:Place("Warlock", -10.1691818, 95.3499999, 0.847213507) -- 23
TDS:Upgrade(23)
TDS:Upgrade(23)
TDS:Upgrade(23)
TDS:Place("Warlock", -10.1691818, 95.3499999, 0.847213507) -- 24
TDS:Upgrade(24)
TDS:Upgrade(24)
TDS:Upgrade(24)
TDS:Place("Warlock", -10.1691818, 95.3499999, 0.847213507) -- 25
TDS:Upgrade(25)
TDS:Upgrade(25)
TDS:Upgrade(25)
TDS:Upgrade(22)
TDS:Upgrade(22)
TDS:Upgrade(23)
TDS:Upgrade(23)
TDS:Upgrade(24)
TDS:Upgrade(24)
TDS:Upgrade(25)
TDS:Upgrade(25)
TDS:Place("Accelerator", -10.1691818, 95.3499999, 0.847213507) -- 26
TDS:Upgrade(26)
TDS:Upgrade(26)
TDS:Upgrade(26)
TDS:Place("Accelerator", -10.1691818, 95.3499999, 0.847213507) -- 27
TDS:Upgrade(27)
TDS:Upgrade(27)
TDS:Upgrade(27)
TDS:Place("Accelerator", -10.1691818, 95.3499999, 0.847213507) -- 28
TDS:Upgrade(28)
TDS:Upgrade(28)
TDS:Upgrade(28)
TDS:Place("Accelerator", -10.1691818, 95.3499999, 0.847213507) -- 29
TDS:Upgrade(29)
TDS:Upgrade(29)
TDS:Upgrade(29)
TDS:Place("Accelerator", -10.1691818, 95.3499999, 0.847213507) -- 30
TDS:Upgrade(30)
TDS:Upgrade(30)
TDS:Upgrade(30)
TDS:Place("Accelerator", -10.1691818, 95.3499999, 0.847213507) -- 31
TDS:Upgrade(31)
TDS:Upgrade(31)
TDS:Upgrade(31)
TDS:Place("Accelerator", -10.1691818, 95.3499999, 0.847213507) -- 32
TDS:Upgrade(32)
TDS:Upgrade(32)
TDS:Upgrade(32)
TDS:Place("Accelerator", -10.1691818, 95.3499999, 0.847213507) -- 33
TDS:Upgrade(33)
TDS:Upgrade(33)
TDS:Upgrade(33)
TDS:Upgrade(26)
TDS:Upgrade(26)
TDS:Upgrade(27)
TDS:Upgrade(27)
TDS:Upgrade(28)
TDS:Upgrade(28)
TDS:Upgrade(29)
TDS:Upgrade(29)
TDS:Upgrade(30)
TDS:Upgrade(30)
TDS:Upgrade(31)
TDS:Upgrade(31)
TDS:Upgrade(32)
TDS:Upgrade(32)
TDS:Upgrade(33)
TDS:Upgrade(33)
TDS:Upgrade(8)
TDS:Upgrade(8)
TDS:Upgrade(8, 2)
TDS:Upgrade(9)
TDS:Upgrade(9)
TDS:Upgrade(9, 2)
TDS:Ability(8, "Hologram Tower", {
towerToClone = 19,
towerPosition = {
Vector3.new(14.1853657, 3.46938539, 13.4541798),
Vector3.new(15.6933384, 3.46938467, 18.3442345),
}
}, true)
TDS:Ability(9, "Hologram Tower", {
towerToClone = 20,
towerPosition = {
Vector3.new(20.7010803, 3.46938467, 18.3634109),
Vector3.new(19.6996384, 3.46937752, 4.1759696),
}
}, true)
TDS:SetOption(19, "Unit 1", "Riot Guard", 40)
TDS:SetOption(19, "Unit 2", "Riot Guard", 40)
TDS:SetOption(19, "Unit 3", "Riot Guard", 40)
TDS:SetOption(20, "Unit 1", "Riot Guard", 40)
TDS:SetOption(20, "Unit 2", "Riot Guard", 40)
TDS:SetOption(20, "Unit 3", "Riot Guard", 40)
TDS:SetOption(21, "Unit 1", "Riot Guard", 40)
TDS:SetOption(21, "Unit 2", "Riot Guard", 40)
TDS:SetOption(21, "Unit 3", "Riot Guard", 40)
Comments
I am dieing at wave 38 Script work but not good